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	<title>Gamenergy&#187; Categories - Video Game Reviews, cheat codes downloads</title>
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	<pubDate>Mon, 29 Dec 2008 09:38:00 +0000</pubDate>
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		<title>Final Fantasy XI Team Talks Patches, Future MMOs, and More</title>
		<link>http://www.gamenergy.info/2008/06/final-fantasy-xi-team-talks-patches-future-mmos-and-more/</link>
		<comments>http://www.gamenergy.info/2008/06/final-fantasy-xi-team-talks-patches-future-mmos-and-more/#comments</comments>
		<pubDate>Sat, 21 Jun 2008 06:25:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Game News]]></category>

		<category><![CDATA[Final Fantasy XI]]></category>

		<guid isPermaLink="false">http://www.gamenergy.info/?p=172</guid>
		<description><![CDATA[Last week we sat down with the Final Fantasy XI development team on the eve of the latest patch release to their current expansion, Wings of the Goddess, and talked with Koichi Ogawa (FFXI planner), Mitsutoshi Gondai (FFXI job planner), Mizuki Ito (FFXI battle planner), and Hiromichi Tanaka (FFXI producer) about the state of the [...]]]></description>
			<content:encoded><![CDATA[<p>Last week we sat down with the Final Fantasy XI development team on the eve of the latest patch release to their current expansion, Wings of the Goddess, and talked with Koichi Ogawa (FFXI planner), Mitsutoshi Gondai (FFXI job planner), Mizuki Ito (FFXI battle planner), and Hiromichi Tanaka (FFXI producer) about the state of the game and its future. A good bulk of these questions were farmed up from my occasionally-updated My Life in Vana&#8217;diel blog and from other user submissions, but since my interview time was limited to 60 mana-burned minutes, I wasn&#8217;t able to get in a bunch of the questions I still had on my plate, like those regarding BLMs and THFs and other burning topics. Don&#8217;t despair, though. I&#8217;ll be back in Japan soon enough, and whatever wasn&#8217;t answered to your satisfaction here, you ungrateful bastards, will be answered in the near future. In the meanwhile, check out what the good folks in Shinjuku had to say about your favorite Japanese MMO.<br />
<a href="http://www.gamenergy.info/wp-content/uploads/2008/06/ff1.bmp"><img class="alignnone size-medium wp-image-173" title="ff1" src="http://www.gamenergy.info/wp-content/uploads/2008/06/ff1.bmp" alt="" /></a></p>
<p><a href="http://www.gamenergy.info/wp-content/uploads/2008/06/ff2.bmp"><img class="alignnone size-medium wp-image-174" title="ff2" src="http://www.gamenergy.info/wp-content/uploads/2008/06/ff2.bmp" alt="" /></a><br />
1UP: Since Final Fantasy XI is the only majorly successful MMO to ever hit a video game console and to survive for seven years, can you tell us what you think has attributed to FFXI&#8217;s long-lasting success?</p>
<p><span id="more-172"></span></p>
<p>Hiromichi Tanaka: Actually, that&#8217;s a mystery to us as well, why it&#8217;s been so successful with the players. But the fact that the users have stuck with the game for so long is&#8230;well, it gives us something to build off of. And the opinions that we get from the players, we take that and then we try to give something back. And it&#8217;s that constant back and forth with the players, and the success that we&#8217;ve had with that, it&#8217;s what&#8217;s helped us continue for so long.</p>
<p>1UP: How do you feel about the state of Japanese game development? Nowadays, it seems like only the top-tier Japanese game developers are able to survive, while most of the lower-tier developers seem to be going the way of downloadable games only. And I guess, compared to western development, which has really grown in the last five or six years with PC developers crossing over. How do you think that the game market has changed, if at all, and how does that affect your future plans?</p>
<p>Koichi Ogawa: Yeah, this is something that our president, Mr. Wada, seems to be touching on a lot lately. What Mr. Tanaka-san said is that the Japanese market really hasn&#8217;t changed that much. It hasn&#8217;t gone up or down. Whereas, especially over this time, switching to the next-generation machines, it&#8217;s that there&#8217;s more and more users in the European and U.S. markets. And because there are more users over there, that&#8217;s why that market seems to be getting bigger. And while the Japanese market&#8217;s not getting smaller, it&#8217;s just not moving like the other two markets are.</p>
<p>1UP: Okay, well, I&#8217;ll jump into this user-submitted list then. Recently a number of changes have gone into the game, such as bringing Nomad Moogles into areas like Mhaura and Selbina, which players have been wanting for years. I think for at least five years, people have been wanting Nomad Moogles in these places. So why, after all this time, are you guys adding them now? Is it a kind of way to hold onto people who might otherwise leave? Or do you have another rationale as to why it&#8217;s time to add these? Do you plan to address player requests like this a little more promptly in the future?</p>
<p>KO: Well, we&#8217;re always listening to what the players have to say, and what they want. We&#8217;re always considering the certain things that they ask for. There are several reasons why we can&#8217;t do things right away all the time. Sometimes it&#8217;s technical limits, sometimes it&#8217;s time limits, and resource limits on our side. But the reason we&#8217;ve started releasing all of this stuff now is that the Aht Urhgan story is pretty much wrapped up, and that&#8217;s calmed down now. And all of the work that went into the Wings of the Goddess expansion, now that it&#8217;s released, has calmed down. So there are more people available to start working on these things.</p>
<p><a href="http://www.gametab.com/news/2634070/">Read more from the source here </a></p>
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		<title>Disney trots out Bolt</title>
		<link>http://www.gamenergy.info/2008/06/disney-trots-out-bolt/</link>
		<comments>http://www.gamenergy.info/2008/06/disney-trots-out-bolt/#comments</comments>
		<pubDate>Sat, 21 Jun 2008 06:16:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Game News]]></category>

		<category><![CDATA[Disney trots]]></category>

		<guid isPermaLink="false">http://www.gamenergy.info/?p=167</guid>
		<description><![CDATA[The upcoming Toy Story 3 notwithstanding, Walt Disney Pictures has made a habit of outsourcing its Pixar subsidiary&#8217;s film-to-game tie-ins to THQ. However, since Disney began creating CGI films without the aid of Pixar beginning with Chicken Little in 2005, the publisher has tapped its own internal Disney Interactive Studios label for game adaptations.
That trend [...]]]></description>
			<content:encoded><![CDATA[<p>The upcoming Toy Story 3 notwithstanding, Walt Disney Pictures has made a habit of outsourcing its Pixar subsidiary&#8217;s film-to-game tie-ins to THQ. However, since Disney began creating CGI films without the aid of Pixar beginning with Chicken Little in 2005, the publisher has tapped its own internal Disney Interactive Studios label for game adaptations.</p>
<p>That trend will continue with the upcoming John Travolta- and Miley Cyrus-voiced canine film Bolt. Today, Disney Interactive Studios said it will be releasing a game tie-in to the theatrical release, slated to hit retail shelves during the height of the holiday shopping season this November. Bolt will be available for the Xbox 360, PlayStation 3, PlayStation 2, Wii, Nintendo DS, and PC.</p>
<p><span id="more-167"></span></p>
<p>Developed by Avalanche Software, Bolt lets players assume the role of the titular wayward TV star pooch as well as his owner, Penny. As the dog, players will have a number of superheroic abilities, including laser vision and a superbark, while Penny&#8217;s skills will be tailored more toward stealth action gameplay.</p>
<p>Whereas the film sees Bolt undertake a Homeward Bound-style storyline to return to his native Hollywood after being mistakenly shipped to New York City, the game &#8220;uses the film as a springboard, expanding upon the action and dynamic story elements.&#8221; As such, the game features a globe-trotting adventure, where players will journey to five international locales, including Russia and Italy.</p>
<p>Altron (Zoo Tycoon 2 DS) has been charged with developing the Nintendo DS edition of the game, and it will allow for both cooperative and competitive multiplayer and a variety of minigames. The game will also link up with DGamer, Disney&#8217;s social networking service that makes use of the DS&#8217;s Wi-Fi Connection capabilities.</p>
<p><a href="http://www.gamespot.com/news/6192767.html?part=rss&#038;tag=gs_ds&#038;subj=6192767">Read more from the source here </a></p>
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		<title>Halo Wars Shots Show HUD</title>
		<link>http://www.gamenergy.info/2008/06/halo-wars-shots-show-hud/</link>
		<comments>http://www.gamenergy.info/2008/06/halo-wars-shots-show-hud/#comments</comments>
		<pubDate>Sat, 21 Jun 2008 06:13:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Game News]]></category>

		<category><![CDATA[Halo Wars]]></category>

		<guid isPermaLink="false">http://www.gamenergy.info/?p=164</guid>
		<description><![CDATA[We&#8217;ve recently found out that Halo Wars, the real-time strategy from MS and Ensemble Studios, has been stamped with the much hated &#8220;when it&#8217;s done&#8221; label, as confirmed by Graham Somers, Ensemble&#8217;s community manager. Well, the important thing is the game&#8217;s still on its way.

Anyhow, the three fresh in-game screens from Halo Wars finally give [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve recently found out that Halo Wars, the real-time strategy from MS and Ensemble Studios, has been stamped with the much hated &#8220;when it&#8217;s done&#8221; label, as confirmed by Graham Somers, Ensemble&#8217;s community manager. Well, the important thing is the game&#8217;s still on its way.<br />
<a href="http://www.gamenergy.info/wp-content/uploads/2008/06/halowars10.jpg"><img class="alignnone size-medium wp-image-165" title="halowars10" src="http://www.gamenergy.info/wp-content/uploads/2008/06/halowars10-300x168.jpg" alt="" width="300" height="168" /></a><br />
Anyhow, the three fresh in-game screens from Halo Wars finally give us a glimpse of the game&#8217;s HUD. As expected things were simplified for console gamers, so it seems very straightforward:</p>
<p><a href="http://www.gametab.com/news/2631025/">Read more from the source here </a></p>
]]></content:encoded>
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