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The Japanese (still) can’t get online games right…

When Japan jumped to the forefront of the mobile phone revolution and flaunted a near 100% cellphone penetration rate back in the late 90s, it seemed like Japan would keep its technological lead for at least another two or three decades.

But in hindsight, the side-effect of jumping straight to the mobile world (and skipping the wired internet altogether) turned out to be quite dire, especially in the face of a world now connected entirely through the TCP/IP protocol.

Over the past nine years, I’ve seen Japan struggle with the concept of “online networking”.  And by that I’m not referring to social networking online.  I’m speaking of computer-to-computer networking, or more explicitly, online gaming.

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