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SeaLife Safari Review (Xbox 360)

If someone gets into a discussion with other people on video games for the purpose of learning about a title, much of the beginning details center on the genre. Is it an action game? Platformer? RPG? If it’s a sports game, is it a “simulation” or “arcade”? Before the game’s finer points are elaborated upon, these are the kinds of details that need to be sorted out.

Every once in a while, that kind of information is elusive. In some titles, there are multiple genres being utilized, requiring drawing out or “slashing” the description (such as “Oh, it’s an action/RPG with some stealth in there”). Other games take the genre blending to such a degree that it sort of blurs the ability to strictly categorize it. In still others, the game makers have taken such a different approach in the gameplay that the game falls—dare I say?—into a new or at least hard-to-define genre. The latter area is kind of where Sierra Online’s SeaLife Safari, the publisher’s latest Xbox Live Arcade title, falls.

There certainly have been games in the past—most notably Nintendo’s Pokémon Snap—where the main premise is to travel along a path and snap pictures of things found along the way. It’s just not that common, so when such a “photo game,” for lack of a better term, comes along, it can be seen as pretty fresh. Best of all, SeaLife Safari’s design is simple and cozy enough to be a great game for families—quite playable by the younger kids or non-gamers, and perhaps bringing helpful advice from the more veteran players in the house (who will likely also enjoy the break from their standard fare). The non-violent theme—you’re shooting creatures with a camera instead of a gun, and lining them up with a viewfinder instead of crosshairs—makes it a good buy for parents seeking out a new game for the kids, and its price tag of 800 Microsoft Points (about $10) is pretty painless, as well.

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