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Hellboy: The Science of Evil Review (Xbox 360)

At first glance, Mike Mignola’s popular creation Hellboy seems perfectly suited for a video game. All of the elements are there for sure. You’ve got hero with a demonic heritage using his special abilities to defend the innocent from supernatural forces of evil. You’ve got a support cast that includes a pyrokinetic hottie (pun intended) and an amphibious merman, as well as villains that include a mad Nazi scientist, crazed cyborg apes, and more demonic imps than you can wave a big stone fist at. Add to that a built-in audience of rabid fans from both the hit comic series and the Guillermo Del Toro movies, and everything just seems to fall into place naturally for this game. Unfortunately, instead of falling into place, it all just falls apart.

I’d love to tell you a little something about the plot to The Science of Evil, but it looks like the writers were trying to figure that out themselves. Each of the game’s chapters takes Hellboy and his crew to through different time periods, switching between reliving past missions and moving through to present day before eventually attempting to tie everything together. Fans of the comic book series will at least be happy to see a lot of familiar faces during the missions, as the game pulls a number of recognizable villains from Hellboy’s unique rouges gallery. And even those creatures new to the Hellboy world look like they could have come straight from one of Mignola’s comics.

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